How do vectors represent a point in space




















Vectors are useful tools for solving two-dimensional problems. Life, however, happens in three dimensions. To expand the use of vectors to more realistic applications, it is necessary to create a framework for describing three-dimensional space. For example, although a two-dimensional map is a useful tool for navigating from one place to another, in some cases the topography of the land is important.

Does your planned route go through the mountains? Do you have to cross a river? To appreciate fully the impact of these geographic features, you must use three dimensions. This section presents a natural extension of the two-dimensional Cartesian coordinate plane into three dimensions. We call this system the three-dimensional rectangular coordinate system. It represents the three dimensions we encounter in real life.

Definition: Three-dimensional Rectangular Coordinate System. A natural question to ask is: How was this arrangement determined? The system displayed follows the right-hand rule. In this text, we always work with coordinate systems set up in accordance with the right-hand rule. Some systems do follow a left-hand rule, but the right-hand rule is considered the standard representation.

Each coordinate describes how the point aligns with the corresponding axis. Complete the prism to plot the point Figure. Start by sketching the coordinate axes. Then sketch a rectangular prism to help find the point in space. Vector Addition Definition. One can also add a vector to a point to get another point, given by:.

Multiplication of a vector by a real number a called a scalar is given by:. Scalar Multiply Definition. This represents scaling the size of a vector by a magnification factor of a. Scalar multiplication can be used to interpolate positions between two points P and Q. To get an intermediate point R between P and Q , given by a fractional ratio r , one first scales the vector to r v , and adds it to P to get:.

For example, to get the midpoint M between P and Q , use to compute. Affine Addition We have already seen that the difference between two points can be considered as a vector.

However, in general, it makes no sense to add two points together. Points denote an absolute position in space independent of any coordinate system describing them.

Blindly adding individual coordinates together would give different answers for different coordinate reference frames. On the other hand, there are surfaces, such as the Klein bottle, that cannot be embedded in three-dimensional Euclidean space without introducing singularities or self-intersections.

For example, the surface of the Earth is ideally a two-dimensional surface, and latitude and longitude provide two-dimensional coordinates on it except at the poles and along the th meridian. The concept of surface finds application in physics, engineering, computer graphics, and many other disciplines, primarily in representing the surfaces of physical objects. For example, in analyzing the aerodynamic properties of an airplane, the central consideration is the flow of air along its surface.

Historically, surfaces were initially defined as subspaces of Euclidean spaces. Often, these surfaces were the locus of zeros of certain functions, usually polynomial functions. Such a definition considered the surface as part of a larger Euclidean space, and as such was termed extrinsic.

A Sphere Defined Parametrically : A sphere can be defined parametrically or implicitly. Privacy Policy. Skip to main content. Search for:. Vectors and the Geometry of Space. Learning Objectives Identify the number of parameters necessary to express a point in the three-dimensional coordinate system. Key Takeaways Key Points There are many types of coordinate systems, including Cartesian, spherical, and cylindrical coordinates.

In the Cartesian system, all three of the parameters are represented as the quantitative distance from the reference plane. Vectors in the Plane Vectors are needed in order to describe a plane and can give the direction of all dimensions in one vector equation.

Learning Objectives Calculate the directions of the normal vector and the directional vector of a reference point. Key Takeaways Key Points In order to adequately describe a plane, you need more than a point—you need a normal vector. The normal vector is perpendicular to the directional vector of the reference point. Key Terms vector : a directed quantity, one with both magnitude and direction; the signed difference between two points normal : a line or vector that is perpendicular to another line, surface, or plane.

Vectors in Three Dimensions A Euclidean vector is a geometric object that has magnitude i. Learning Objectives Practice representing an Euclidean vector in the Cartesian coordinate system. Key Takeaways Key Points Vectors play an important role in physics. Vectors can be added to other vectors according to vector algebra. Key Terms tensor : a multidimensional array satisfying a certain mathematical transformation pseudovector : a quantity that transforms like a vector under a proper rotation but gains an additional change of sign under an improper rotation.

The Dot Product The dot product takes two vectors of the same dimension and returns a single value. This might be better as a separate question, but would you say that by starting with a set and then defining a function from the set to, for example, the real numbers, we have changed the essence I don't know what else to call it of the elements of the set?

My own view is that it's important to think in terms of "types". Sometimes we can convert an object between different types; a point can be converted to a vector from the origin, and vice versa. But each function is really defined on a certain type, and keeping them straight is an important part of doing mathematics. The abstraction of the eight axioms for a vector space can be applied to 3D space by defining addition to be coordinate wise.

This addition comes up with exactly the same results that using arrows as geometric objects manipulated with some trigonometry or whatever. Okay the points are referenced to an origin and in physics we have to deal with relativity, but mathematical abstraction often leads to better ways of doing the same thing. I'm not sure how to say it better, though. Perhaps "while a point can be represented by the vector between that point and the origin, a vector can also define the separation difference between any two points, not just a point and the origin.

Wily's Apprentice: I hear what you are saying. This is one of those difficult issues. On one hand especially in elementary calculus we would think of a vector as representing a distance and displacement, not attached to any point. But later we would think of a vector as an element of a tangent space at a particular point.

In that sense every vector does have a distinguished starting point. And, of course, we find the tangent plane to a surface at a point using two vectors parallel to the surface at that point This is why I put "follow" in quotes - it could be parallel transport. Show 4 more comments. Martin Argerami Martin Argerami k 14 14 gold badges silver badges bronze badges. This is how they are introduced, yes, but for any decent application this doesn't work.

For example, you could not talk about vector fields if all of the vectors started at the origin! Of course one can think of putting vectors anywhere, but the time when then become useful is when you can operate with them, as that's done when they share their starting point, which is the same as saying that they start at the origin. Your point, I believe, is that you don't have to worry about them not starting from the origin if you want to perform an operation.

However, in many ways the point of vectors is that they can start anywhere! Without this, they loose their power. Add a comment. In the same way, you could define the addition or cross product of points. Thomas Thomas Cause if you can directly cross two points, why would you first do the subtraction? But you can make a sense of this. Nick Alger Nick Alger Hope this helps - good luck! David David I am trying to wrap my head around your last paragraph, the one about drawing a line.

If you start it anywhere else, how would you draw the line? Olivier Olivier 3, 16 16 silver badges 29 29 bronze badges. One way to think about it is this. Consider a point in a fixed coordinate system: it cannot be moved and is therefore also static or fixed. A vector , on the other hand, has two properties: a magnitude and a direction.

Neither of these say where the vector is relative to the fixed coordinate system. A vector can be moved about wherever you wish so long as the magnitude and direction stay the same. Additional note: these 'objects' ie.

For vectors they do. I actually don't mind getting downvoted if I get some constructive criticism along with it. But your explanation is valid only if there is a fixed agreed-upon origin. Then you can set up the one-to-one correspondence mapping you describe.

If you switch to a different origin, the mapping will be different. So, for these, the origin is immaterial, and choosing a fixed one is conceptually confusing. So, sometimes it's better to not fix the origin, and then points and vectors are no longer in one-to-one correspondence. Show 1 more comment. GPerez GPerez 6, 1 1 gold badge 20 20 silver badges 47 47 bronze badges. Muphrid Muphrid Honest Abe Honest Abe 2 2 silver badges 9 9 bronze badges. Pieter Geerkens Pieter Geerkens 5 5 silver badges 14 14 bronze badges.



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